We are nearing completion on the Akapana, and Semi-Subterranean temple. Our concept artist has sculpted the tenon heads for the temple and the trees for the terrain.


Semi-Subterranean temple tenon head sculpts

Trees

Semi Subterranean temple block out in Unreal
Our programmer has integrated a system using Leap motion, that allows the uses to rotate and scale objects to view them better; similarly to that of games like Borderlands or Skyrim.


Borderlands weapon UI Skyrim Inventory UI
It's still in early stages, but we have had some photographers come in to take photos of it in action, so we will share these when they are released.
Furthermore, we are now an official society (we just need to conduct induction in September), but we are now allowed to have guest lecturers come to talk to us about game design or game art which is a huge help.
Furthermore, we are now an official society (we just need to conduct induction in September), but we are now allowed to have guest lecturers come to talk to us about game design or game art which is a huge help.

Aymaru concept
We've given appropriate feedback and he is giving the concept another go this week to ensure we have the characteristics we prefer done with the following as reference:

Aymaru creature mood board

Aymaru concept
