We have brainstormed UI, tutorial and screen transition ideas; with one artist working to create some puzzles for the game- in line with what guest lecturer Carlo Fabricatore discussed with the team during his visit.

VR Guest lecturer poster
Our programmer has implemented basic upper body IK to the character, so that the position of the head and controllers sets the character in the correct position to try to imitate/get as close as possible to the position of the player in real world.

Character IK in engine