Study Environment Art Specification Document
Robert James will be working with the environment art team to block out and produce an asset list and art production pipeline for the Research Studio level ( STUDY.umap ).
The STUDY will have four specifically themed areas that will hold contextual interactive assets for the environment. Currently we will be exploring Music, Photography, Art and Desk as themes for the Study environment.
All the props have been blocked out and placed within a UE4 whitebox map. The assets themselves have been annotated in a PDF along with art direction reference. This willl serve as the initial step for the producing the game ready assets.