Our artists have begun modelling the Interior of the Zetland thanks to the assistance of local Historians. We have started to block out basic layout and tested out the environment in UE4. In addition to the hallway, the dual staircases, common areas and elevator will be rendered as well.
The blockout will serve as a WIP space for the upper floors to be modelled. While there are differences in the height and width of the floors their general layout and architectural detail remains the same.





